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This program uses mathematical horseshoes that are semicircles with radius 10 centimeters. The location of the horseshoe is the given by two points: the centerpoint of the semicircle, measured in centimeters relative to x and y axes, and the point that exactly bisects the semicircle. The post is at location (0,0) and is 2 centimeters in diameter. The top of the post is level with the ground allowing the horseshoe to lay on top of the post; therefore, a "toucher" would mean that any part of the horseshoe lies within the circle with a radius of 1 centimeter centered at (0, 0).
Each "turn" consists of four tosses. The purpose of your program is to determine the score of the "turn" by computing the sum of the point values for each of the four tosses.
Input to your program is a series of turns, and a turn consists of four horseshoe positions. Each line of input consists of two coordinate pairs representing the position of a toss. Each coordinate consists of a floating point (X,Y) coordinate pair (-100.0 ≤ X, Y ≤ 100.0) with up to 3 digits of precision following the decimal point; the first and second numbers are the X and Y coordinates of the centerpoint of the horseshoe semicircle (Point A) and the third and fourth numbers are the X and Y coordinates of the point (B) which bisects the horseshoe semicircle. You can be assured that the distance between points A and B for each horseshoe will be exactly 10 centimeters. The figure below illustrates the meanings of the values on each line.
The first four lines of input define the horseshoe positions for the first turn; lines 5 through 8 define the second turn, etc. There are at most 999 turns in the input, and every turn contains four horseshoe positions. Your program should continue reading input to the end of file.
The first line of output for your program should be the string "Turn Score" in columns 1 through 10. For each "turn", your program should print the number of the turn right-justified in columns 1-3 (turns are numbered starting with 1), a single space (ASCII character 32 decimal) in columns 4 and 5, and the score for the turn right-justified in columns 6 and 7 with a single leading blank for scores 0 to 9. Numbers that are right-justified should be preceded by blanks, not zeroes, as the fill character.
76.5 53.3 76.5 43.3
-5.1 1.0 4.9 1.0
5.1 0.7 5.1 -9.3
7.3 14.61 7.3 4.61
23.1 17.311 23.1 27.311
-23.1 17.311 -23.1 27.311
-23.1 -17.311 -23.11 -27.311
23.1 -17.311 23.1 -27.311