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Risk is a board game played on a world map. This world is divided into regions by borders. Each region is controlled by a player (either you or one of your opponents). Any region that you control contains a positive number of your armies.
In each turn, you are allowed to move your armies. Each of your armies may either stay where it is, or move from a region to a bordering region under your control. The movements are performed one by one, in an order of your choice. At all times, each region must contain at least one army.
For strategic purposes, it is important to move your armies to regions that border your opponents' regions and minimize the number of armies on your regions that are totally surrounded by other regions under your control. You want your weakest link, i.e., the border region with the minimum number of armies, to be as strong as possible. What is the maximum number of armies that can be placed on it after one turn?
On the first line a positive integer: the number of test cases, at most 100. After that per test case:
In every test case, you control at least one region, and your opponents control at least one region. Furthermore, at least one of your regions borders at least one of your opponents' regions.
Per test case:
-- >2 >3 >1 1 0 >NYN >YNY >NYN >7 >7 3 3 2 0 0 5 >NYNNNNN >YNYYNNN >NYNYYNN >NYYNYNN >NNYYNNN >NNNNNNY >NNNNNYN-- >
-- >1 >4-- >