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Graphics libraries usually implement drawing of graphics primitives, like lines, polygons and circles. Your task is to write a program that draws circles.
Graphic canvas is represented as an array of Xsize by Ysize pixels. Each pixel have a color ranged from 0 to 9. Initially all pixels have color 0. Pixels are thought of as small sqares with the side of length 1. A circle with center (xc, yc) and radius R is a set of pixels (x, y) satisfying the inequality (x - xc)2 + (y - yc)2 ≤ R2
To draw a circle, your program should set the color of all pixels in a set defined above to the color of the circle. After drawing N given circles, the program should output the color of all pixels of the canvas.
Input contains numbers Xsize Ysize N followed by N sets of numbers xi yi Ri ci, describing the coordinates of center, radius and color of i-th circle.
Output should contain Ysize lines of Xsize characters each, where i-th character of j-th line is a digit corresponding to color of the pixel (i, j).
1 ≤ Xsize, Ysize ≤ 1000, 1 ≤ N ≤ 10000, 0 ≤ xi < Xsize, 0 ≤ yi < Ysize, 1 ≤ Ri ≤ 300, 0 ≤ ci ≤ 9.
| No. | Sample input | Sample output |
|---|---|---|
| 1 | 5 5 1 2 2 1 3 |
00000 00300 03330 00300 00000 |
| 2 | 4 3 2 2 2 2 5 0 1 1 9 |
9050 9955 9555 |